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Foundations of Learning and Instructional Design Technology
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CC BY
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"What is this field?" "Where have we come from as a discipline, and where are we going?" "What do I want to study?" These and other questions are typical for new students in the field of Learning and Instructional Design Technology. This textbook is designed to help answer these questions and provide the quickest route to understanding the history and current trends in the field. After surveying classic theories and writings, as well as more recent applications of theory and practice, students will be better prepared to chart their own course and careers within the discipline. This book is designed to support foundations courses common in departments, as well as seminars on current trends and issues.

Subject:
Education
Educational Technology
Higher Education
Material Type:
Teaching/Learning Strategy
Author:
Richard E. West
Date Added:
09/27/2023
Fundamentals of Energy in Buildings, Fall 2010
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CC BY-NC-SA
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This design-based subject provides a first course in energy and thermo-sciences with applications to sustainable energy-efficient architecture and building technology. No previous experience with subject matter is assumed. After taking this subject, students will understand introductory thermodynamics and heat transfer, know the leading order factors in building energy use, and have creatively employed their understanding of energy fundamentals and knowledge of building energy use in innovative building design projects. This year, the focus will be on design projects that will complement the new NSTAR/MIT campus efficiency program.

Subject:
Architecture and Design
Creative and Applied Arts
Ecology
Education
Educational Technology
Engineering
Environmental Engineering
Forestry and Agriculture
Life Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Glicksman, Leon
Glicksman, Leon R
Date Added:
01/01/2010
Gastroenterology, Fall 2005
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CC BY-NC-SA
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Presents the anatomy, physiology, biochemistry, biophysics, and bioengineering of the gastrointestinal tract and associated pancreatic, liver, and biliary systems. Emphasis on the molecular and pathophysiological basis of disease where known. Covers gross and microscopic pathology and clinical aspects. Formal lectures given by core faculty, with some guest lectures by local experts. Selected seminars conducted by students with supervision of faculty. Permission of instructor required. (Only HST students may register under HST.120, graded P/D/F.) The most recent knowledge of the anatomy, physiology, biochemistry, biophysics, and bioengineering of the gastrointestinal tract and the associated pancreatic, liver and biliary tract systems is presented and discussed. Gross and microscopic pathology and the clinical aspects of important gastroenterological diseases are then presented, with emphasis on integrating the molecular, cellular and pathophysiological aspects of the disease processes to their related symptoms and signs.

Subject:
Anatomy/Physiology
Education
Educational Technology
Life Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Carey, Martin
Chung, Raymond
Glickman, Jonathan
Date Added:
01/01/2005
Graphic Design for Digital Education
Unrestricted Use
CC BY
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Tips for Creating an Engaging Visual System: Creating a branded look and feel for your institutions online courses provides continuity for students, building a sense of comfort, trust, and familiarity in the learner. Students will be able to count on a cohesive learning experience from course to course.

Subject:
Educational Technology
Graphic Design
Higher Education
Material Type:
Diagram/Illustration
Author:
Charles Henson
Date Added:
09/26/2023
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
How to Maximize Student Learning from Video Content
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Effective use of video as an educational tool is enhanced when instructors consider three elements: how to manage cognitive load of the video; how to maximize student engagement with the video; and how to promote active learning from the video.

Subject:
Digital Information Technology
Education
Educational Technology
Higher Education
Information Technology
Material Type:
Reading
Author:
Cynthia J. Brame
Date Added:
09/25/2023
Husson University - AI & Education Workshop Resource
Unrestricted Use
CC BY
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This resource which emerged from a keynote delivered at Husson University includes both an annotated slide deck with links to resources and examples and includes a Prompt Guide with example prompts to try out.

Subject:
Education
Educational Technology
Material Type:
Lecture Notes
Reading
Author:
Lance Eaton
Date Added:
10/26/2023
The Inclusive Design Guide
Unrestricted Use
CC BY
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The Inclusive Design Guide can be applied to digital design as well as to the design of services, the built environment and physical products. It can be applied to processes like workshops, meetings, conferences, and even our daily interactions with one another. It can be used by anyone. The Guide is ever-evolving as we learn more about how to design inclusion into all that we do. We rely on your feedback and contributions to continue developing these ideas.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Reading
Author:
Inclusive Design Research Centre at OCAD University
Date Added:
10/20/2023
Instructional Guide to Using the OERTX Digital Instruction Hub
Unrestricted Use
CC BY
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This guide is designed to help educators navigate the Digital Instruction Hub on OERTX and discover how to incorporate Open Educational Resources (OER) into their courses to foster interactive and inclusive learning experiences.

Subject:
Education
Educational Technology
Electronic Technology
Higher Education
Open Educational Resources & Practice
Material Type:
Teaching/Learning Strategy
Author:
Ruth Chisum
Date Added:
09/29/2023
Introduction to AI Literacy
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CC BY-NC-SA
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A brief five-module course designed as a non-credit-bearing introduction to AI tools for high school and college students. Adapted from a similar course by Rush University and shared under the CC BY NC SA 4.0 International License.

Subject:
Computer Science
Education
Educational Technology
Information Science
Information Technology
Material Type:
Full Course
Provider:
Rush University
Date Added:
05/23/2024
An Introduction to Teaching with Text Generation Technologies
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CC BY-NC
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"An Introduction to Teaching with Text Generation Technologies" serves as a seminal collection aimed at educators, particularly in the realm of writing and language arts. Developed at a time when automated writing technologies like ChatGPT are gaining ground, the collection addresses a wide array of topics such as prompt engineering, alignment, data bias, and language model temperature. It seeks to offer teachers pedagogical tools and assignments to integrate computational writing into their curricula. The assignments range from introducing Markov chains and simple neural networks to critiquing AI platforms for ethical considerations and biases.

Subject:
Education
Educational Technology
Material Type:
Reading
Author:
Annette Vee
Carly Schnitzler
Tim Laquintano
Date Added:
10/25/2023
The Ka’ao Framework: Cultural Considerations in Digital Learning
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CC BY
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A description of the Ka'ao Framework, developed by Hawai'i Community College. This model introduces a cultural focus to the course design process.

Subject:
Educational Technology
Higher Education
World Cultures
Material Type:
Teaching/Learning Strategy
Author:
Patrick Smith
Date Added:
09/27/2023
Kaltura Video Hosting
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CC BY
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Information on Kaltura streaming video platform. It works similarly to other video platforms like YouTube, but is used exclusively for Sam Houston faculty, staff, and students. Kaltura is very flexible and can interpret and play many file types in different browser environments. There are many reasons to use Kaltura over other services when uploading videos you have created for your course.

Subject:
Digital Information Technology
Educational Technology
Higher Education
Material Type:
Interactive
Author:
Charles Henson
Date Added:
09/26/2023