Digital literacy is a ‘life skill’ in which individuals develop skills and …
Digital literacy is a ‘life skill’ in which individuals develop skills and abilities, using digital tools appropriately to locate, evaluate, analyze, synthesize and construct new knowledge, communicate and interact with others in a creative and transformative way.
According to the bibliography, DL is a multidimensional literacy that involves a technical/ operational dimension which refers to mechanical and practical skills; a cognitive dimension related to Information literacy skills and content creation skills; and a social-emotional dimension which focuses on an individual’s development to communicate with others and enable social action
A six module course that goes over evaluating online information, working with different digital formats, ethical communication and sharing of information, and understanding online risks and threats.
Short Description: This book is the result of a co-design project in …
Short Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education.This is the first of 2 Versions of this pressbook. Click on Volume 2 for information.
Long Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education. Students were asked to review, analyze, and synthesize each topic from three meta-ethical theoretical positions: deontological, consequentialist, and virtue ethical (Farrow, 2016). The chapters in this open educational resource (OER) were co-designed using a participatory pedagogy with the intention to share and mobilize knowledge with a broader audience. The first three chapters in the book discuss specific ethical considerations related to technologies such as Artificial Intelligence (AI) , social networking services (SNS), and 3D printing. The next four chapters shift to a broader discussion of resource sharing, adaptive learning systems, STEM, and assistive technologies. The final two chapters discuss admissions and communications that need to be considered from an institutional perspective. In each of the nine chapters, the authors discuss the connection to the value of technology in education, and practical possibilities of learning technologies for inclusive, participatory, democratic, and pluralistic educational paradigms.
Word Count: 56853
ISBN: 0-88953-438-1
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Over the years, a variety of frameworks, models and literacies have been …
Over the years, a variety of frameworks, models and literacies have been developed to guide teacher educators in their efforts to build digital capabilities in their students, that will support them to use new and emerging technologies in their future classrooms. Generally, these focus on advancing students’ skills in using ‘educational’ applications and digitally-sourced information, or understanding effective blends of pedagogical, content and technological knowledge seen as supporting the integration of digital resources into teaching, to enhance subject learning outcomes. Within teacher education institutions courses developing these capabilities are commonly delivered as standalone entities, or there is an assumption that they will be generated by technology’s integration in other disciplines or through mandated assessment. However, significant research exists suggesting the current narrow focus on subject-related technical and information skills does not prepare students adequately with the breadth of knowledge and capabilities needed in today’s classrooms, and beyond. This article presents a conceptual framework introducing an expanded view of teacher digital competence (TDC). It moves beyond prevailing technical and literacies conceptualisations, arguing for more holistic and broader-based understandings that recognise the increasingly complex knowledge and skills young people need to function ethically, safely and productively in diverse, digitally-mediated environments. The implications of the framework are discussed, with specific reference to its interdisciplinary nature and the requirement of all faculty to engage purposefully and deliberately in delivering its objectives. Practical suggestions on how the framework might be used by faculty, are presented.
A handbook for faculty interested in practicing open pedagogy by involving students …
A handbook for faculty interested in practicing open pedagogy by involving students in the making of open textbooks, ancillary materials, or other Open Educational Resources. This is a first edition, compiled by Rebus Community, and we welcome feedback and ideas to expand the text.
A collection of resources designed to assist instructors in integrating ICT literacy …
A collection of resources designed to assist instructors in integrating ICT literacy into teacher education curriculum. The collection includes standards, MERLOT key terms, bibliographies, articles, and learning activity idea starters.
The information and communication technologies literacy tutorial explains how to find, evaluate, …
The information and communication technologies literacy tutorial explains how to find, evaluate, and manage information using technology. You will practice finding, evaluating and managing information using technology.
This collection brings together scholarship and pedagogy from multiple perspectives and disciplines, …
This collection brings together scholarship and pedagogy from multiple perspectives and disciplines, offering nuanced and complex perspectives on Information Literacy in the second decade of the 21st century. Taking as a starting point the concerns that prompted the Association of Research Libraries (ACRL) to review the Information Literacy Standards for Higher Education and develop the Framework for Information Literacy for Higher Education (2015), the chapters in this collection consider six frameworks that place students in the role of both consumer and producer of information within today's collaborative information environments. Contributors respond directly or indirectly to the work of the ACRL, providing a bridge between past/current knowledge and the future and advancing the notion that faculty, librarians, administrators, and external stakeholders share responsibility and accountability for the teaching, learning, and research of Information Literacy.
Good researchers have a host of tools at their disposal that make …
Good researchers have a host of tools at their disposal that make navigating today’s complex information ecosystem much more manageable. Gaining the knowledge, abilities, and self-reflection necessary to be a good researcher helps not only in academic settings, but is invaluable in any career, and throughout one’s life. The Information Literacy User’s Guide will start you on this route to success.The Information Literacy User’s Guide is based on two current models in information literacy: The 2011 version of The Seven Pillars Model, developed by the Society of College, National and University Libraries in the United Kingdom and the conception of information literacy as a metaliteracy, a model developed by one of this book’s authors in conjunction with Thomas Mackey, Dean of the Center for Distance Learning at SUNY Empire State College. These core foundations ensure that the material will be relevant to today’s students.The Information Literacy User’s Guide introduces students to critical concepts of information literacy as defined for the information-infused and technology-rich environment in which they find themselves. This book helps students examine their roles as information creators and sharers and enables them to more effectively deploy related skills. This textbook includes relatable case studies and scenarios, many hands-on exercises, and interactive quizzes.
This book is a work in progress; and will hopefully remain that …
This book is a work in progress; and will hopefully remain that way in perpetuity; where authors will come back and update their chapters and others will add more chapter. It is aimed to serve as a textbook for classes exploring the nature of learning in the digital age. The genesis of this book is a desire to use OERs in all my teachings, coupled with the realization that the resources that I was looking for were not available and as such I needed to contribute in creating them. This book is a minor attempt to contribute to the vast repository of Open Educational Resources.
Library Carpentry workshops teach people working in library- and information-related roles how …
Library Carpentry workshops teach people working in library- and information-related roles how to:
Cut through the jargon terms and phrases of software development and data science and apply concepts from these fields in library tasks; Identify and use best practices in data structures; Learn how to programmatically transform and map data from one form to another; Work effectively with researchers, IT, and systems colleagues; Automate repetitive, error prone tasks.
To increase student engagement, the Humboldt State University Library ventured into the …
To increase student engagement, the Humboldt State University Library ventured into the realm of gamified programming, exploring several strategies with the goal of transforming library outreach and instruction. Our efforts range from simple outreach to highly structured information literacy instruction and workshops that use gamification to encourage students to engage with knowledge practices and dispositions outlined in the ACRL Framework for Information Literacy for Higher Education. Using gamified activities in library instruction led us to create lesson plans that are purely game-based, including escape room drop-in sessions where students race against the clock to solve a series of puzzles in order to “escape” the room. This model aimed to promote collaboration and problem-solving skills through inquiry-based learning.
Taking up the challenge of navigating the complex world of digital humanities, …
Taking up the challenge of navigating the complex world of digital humanities, Making Sense of Digital Humanities offers readers an exploration of the many ways scholars have employed the diverse toolkit of digital humanities to create a better understanding of the synergies and disruptions created by technological change.
The National Center on Accessible Educational Materials for Learning at CAST provides …
The National Center on Accessible Educational Materials for Learning at CAST provides technical assistance, coaching, and resources to increase the availability and use of accessible educational materials and technologies for learners with disabilities across the lifespan.
Scholars are pursuing an international reputation earlier in their careers. Early career …
Scholars are pursuing an international reputation earlier in their careers. Early career researchers often encounter norms and expectations they may be unfamiliar with, specifically open access publishing, research data sharing mandates and establishing their scholarly identity via professional social media. They must learn to navigate the research lifecycle from topic selection to data collection and ultimately dissemination of their work. This text will help researchers in STEM and the social sciences navigate the complexities of academic research in the international research community. Utilizing a combination of text, visuals, and reflection, readers will learn to establish themselves as researchers in the academic community.
The digital age has created the need for a new kind of …
The digital age has created the need for a new kind of literacy-a literacy that empowers news consumers to determine whether information is credible, reliable and truthful. This is not just a skill; it is a new core competency for the 21st century. So-called "fake news" is hard to spot and spreads easily, leading to disagreements over basic facts. The antidote to the growing challenges posed by this digital revolution is news literacy. This mini news literacy course includes two three-hour sessions that will teach anyone to become a more critical consumer of news.
We intend this book to act as a guide writ large for …
We intend this book to act as a guide writ large for would-be champions of OER, that anyone—called to action by the example set by our chapter authors—might serve as guides themselves. The following chapters tap into the deep experience of practitioners who represent a meaningful cross section of higher education institutions in North America. It is our hope that the examples and discussions presented by our authors will facilitate connections among practitioners, foster the development of best practices for OER adoption and creation, and more importantly, lay a foundation for novel, educational excellence.
This starter kit has been created to provide instructors with an introduction …
This starter kit has been created to provide instructors with an introduction to the use and creation of open educational resources (OER). The text is broken into five sections: Getting Started, Copyright, Finding OER, Teaching with OER, and Creating OER. Although some chapters contain more advanced content, the starter kit is primarily intended for users who are entirely new to Open Education. [Version 1.1. Revised September 5th, 2019.]
At the end of the course, users will know: how to edit …
At the end of the course, users will know: how to edit an image how to create an online video how to edit an audio file online how to create an infographic how to edit content in YouTube how to create a mindmap
Open Educational Resources (OER) comprise learning objects and tools that are freely …
Open Educational Resources (OER) comprise learning objects and tools that are freely accessible through an open license, either through the public domain or Creative Commons licensing. Since OER are not beholden to rigid publisher copyright, educators have agency over their use of these resources. More specifically, these open resources align with the 5Rs, which allow users to retain, reuse, revise, remix, and redistribute OER content (Wiley 2014)
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.