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Synchronous vs. Asynchronous Learning
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CC BY-NC-SA
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A comprehensive infographic for educators, students, and anyone interested in understanding the fundamental differences between synchronous and asynchronous learning models. It provides a detailed breakdown of the advantages and disadvantages associated with each approach, enabling readers to make informed decisions about the most suitable learning method for their needs.

Subject:
Education
Material Type:
Diagram/Illustration
Student Guide
Author:
Jonathan Kinsey
Sabrina Chapman-Terry
Date Added:
09/27/2023
Teaching With Rich Media
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CC BY-SA
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Online instructors need a framework for “teaching beyond text” using rich media as instructional resources. These include multimedia, social media, and cloud-based Web tools. This book defines rich media, its affordances, its value in conveying information, a model for pedagogical strategies, a set of instructor competencies, and two models for assessment for use in professional development.

Subject:
Language, Philosophy, and Culture
Philosophy
Material Type:
Textbook
Provider:
Granite State College
Author:
Steve Covello
Date Added:
08/27/2021
Teaching with MSTeams
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CC BY-NC-SA
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Teaching with MSTeams prepares you to use Microsoft Teams to facilitate your online classes. It provides suggestions to ensure you have a successful online learning experience while also providing detailed instructions to implement these tips. After reviewing the various sections, you will have a well-rounded understanding of what MS Teams has to offer.

Subject:
Education
Material Type:
Textbook
Provider:
eCampusOntario
Author:
Anas Al-Chalabi
Bailey Csabai
Chris Nardone
Dave Cormier
Devin Wacheski
Elijah Annoh-Waithe
Jykee Pavo
Kristen Swiatoschik
Laura Small
Lawrence Villacorte
Lorenzo Pernasilici
Marianne Kantati
Mikayla Bornais
Mitchel Macmillan
Mohamed Eldabagh
Nafeesa Sohail
Norman Ha
Tariq Al-Rfouh
Date Added:
07/29/2021
Using Game-Based Learning Online – A Cookbook of Recipes
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CC BY-NC-SA
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Game-based learning is a teaching approach that uses different forms of games, and the strategies or mechanics associated with them, for educational purposes. It advocates a student-centred approach that allows learners to explore, fail and take up challenges in a safe environment. Game-based learning also supports students in autonomously exploring situations created by their professor. Additionally, games are likely to reinforce the students’ commitment to the learning process. In an educational context, these characteristics and qualities can greatly enhance student engagement, motivation and learning. This collection of recipes has been created to present game-based strategies to make online learning more stimulating and engaging for students. In this cookbook, an interdisciplinary panel of experts offers recipes for integrating different types of game-based learning activities in the context of remote teaching. An overview of game-based learning strategies will be provided, including trivia games, escape games, co-operative games, crossword puzzles, and more.

Subject:
Education
Educational Technology
Higher Education
Material Type:
Teaching/Learning Strategy
Provider:
eCampus Ontario
Author:
The Egg
Date Added:
09/30/2021
VALUE Rubrics
Unrestricted Use
CC BY
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VALUE rubrics are open educational resources (OER) that enable educators to assess students’ original work. AAC&U offers a proven methodology for applying the VALUE rubrics to evaluate student performance reliably and verifiably across 16 broad, cross-cutting learning outcomes.

Subject:
Creative Writing
Creative and Applied Arts
Criminal Justice
Criminology
Education
English Language Arts
Government/Political Science
Government/Political Science and Law
Higher Education
Language, Philosophy, and Culture
Mathematics
Reading Foundation Skills
Social and Behavioral Sciences
Material Type:
Teaching/Learning Strategy
Author:
AACU
Date Added:
09/28/2023