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Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
Conditional Remix & Share Permitted
CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Subject:
Computer Science
Education
Educational Technology
Information Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
International Society for Technology in Education (ISTE)
General Motors
Date Added:
10/25/2023