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Introduction to Videogame Studies, Fall 2011
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CC BY-NC-SA
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This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Subject:
Computer Science
Information Technology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Clara Fernandez-Vara
Date Added:
01/01/2011
MATH 1332 Introduction to Mathematics (M 302)
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Educational Use
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This is a terminal course satisfying the University's general education requirement in mathematics. Topics may include: number theory (divisibility, prime numbers, the Fundamental Theorem of Arithmetic, gcd, Euclidean Algorithm, modular arithmetic, special divisibility tests), probability (definition, laws, permutations, and combinations), network theory (Euler circuits, traveling salesman problem, bin packing), game theory.  

Subject:
Mathematics
Material Type:
Activity/Lab
Full Course
Lesson
Provider:
University of Texas at Austin
Date Added:
08/22/2022