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2. Light reflection
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Let's look more closely at how light behaves when it strikes an object. We'll cover diffuse and specular surface responses.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Repeated linear interpolation
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First we'll review De Casteljau's algorithm using three points. Then it's your turn to figure out how to do it with 4 points!

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Robot combinations
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Let's review the multiplication principle which allows us to quickly count the number of possible robots.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Weighted subdivision
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Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions using a weighted average.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
360 Essentials: A Beginner's Guide to Immersive Video Storytelling
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CC BY
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Our objective with this resource is to walk you through the essential steps in creating compelling and engaging 360 video experiences. While some prior experience with photography or videography can help, the technology available now gives anybody the ability to produce this type of amazing content.

Subject:
Creative and Applied Arts
Visual Arts
Material Type:
Textbook
Provider:
Ryerson University
Author:
Adrian Ma
Gary Gould
Joshua Cameron
Date Added:
06/08/2021
3. Calculate intersection point
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Now we are ready to calculate an intersection point using our ray CP (parametric form) and our line AB (slope-intercept form).

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
3. Calculating factorials
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Now that we have a feeling for constructing permutations let's introduce the factorial formula to make counting them easy.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
3. Completing the proof
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In this video we'll uncover the connection between the previous diagram and the rotation formulas. Repeat viewing suggested!

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021