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3. Putting shapes together
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Use an array to store many objects as well as create any shape you can imagine. Click here to review objects.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
4. Casting problem
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Now it's time for a really meaty problem! How can we count the number of possible casts when given a large set of robots to choose from?

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
4. How can we prove this?
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Okay we know how to calculate the touching point, great! Next let's think about how we can prove this is true.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
4. What degree are these curves?
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Bonus! In this video we'll connect the degree of these curves to the number of control points in the construction.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
5. Casting challenge
Conditional Remix & Share Permitted
CC BY-NC-SA
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Now it's your turn to drive. In this video we'll present you with a casting challenge to complete using everything we've learned so far.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021