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1. Weighted average of three points
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First we'll review weighted averages of two points and extend the idea to three points. Practice weighted averages of two points in Environment Modeling if you haven't seen it before.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
1. Weighted average of two points
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CC BY-NC-SA
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How can we calculate a weighted average between two points? (pssst. This video is super important).

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Geometry of rotation
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Next lets build a diagram that break rotation into smaller parts. The next exercise will give us a chance to build our understanding of this diagram.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Light reflection
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Let's look more closely at how light behaves when it strikes an object. We'll cover diffuse and specular surface responses.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Repeated linear interpolation
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First we'll review De Casteljau's algorithm using three points. Then it's your turn to figure out how to do it with 4 points!

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Robot combinations
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Let's review the multiplication principle which allows us to quickly count the number of possible robots.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021
2. Weighted subdivision
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Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions using a weighted average.

Subject:
Computer Science
Creative and Applied Arts
Graphic Arts
Information Technology
Life Science
Physical Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
08/10/2021